3d package where i can draw boxes

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    D3D 3D Box - Draw Part
    Old 19th March 2008, 03:44 PM #1

    MountedMG

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    D3D 3D Box - Draw Part


    Hello guys,

    i dont know if it is needed by anybody merely i searched effectually 1 whole twenty-four hours on the net for a 3D Box role and couldnt find information technology. Thats why i carried on with it myself and here are the results.
    Its just the Describe function, that means that you need to give your own parameters of your source etc to information technology. For example bones.

    Here is a picture, that you see which points you have to give to the Draw Role, i am not a pigment good but i think its possible to come across what i mean.
    http://img385.imagecrap.usa/img385/44...gboxog9.thursday.jpg

    And the following is the lawmaking which yous need for the depict function. If yous give the parameters correctly it should draw a 3D box around the parameters you give in .

    Code:

    //declaration stuff ID3DXLine  *pLine; //Liner   //here is the functions torso void Draw3DBox(float x_bottom_left, float y_bottom_left, float x_bottom_right, float y_bottom_right, bladder x_top_left, float y_top_left, float x_top_right, float y_top_right, float x_forward_bottom_left, float y_forward_bottom_left, float x_forward_bottom_right, float y_forward_bottom_right, bladder x_forward_top_left, float y_forward_top_left, float x_forward_top_right, float y_forward_top_right, int a, int r, int yard, int b) {     if(!IsBadReadPtr(pLine, sizeof(ID3DXLine)))     {         D3DXVECTOR2 vLine1[ii];         D3DXVECTOR2 vLine2[two];         D3DXVECTOR2 vLine3[ii];         D3DXVECTOR2 vLine4[2];         D3DXVECTOR2 vLine5[2];         D3DXVECTOR2 vLine6[2];         D3DXVECTOR2 vLine7[ii];         D3DXVECTOR2 vLine8[2];         D3DXVECTOR2 vLine9[2];         D3DXVECTOR2 vLine10[2];         D3DXVECTOR2 vLine11[2];         D3DXVECTOR2 vLine12[2];          float t=one;         pLine->SetWidth( t );         pLine->SetAntialias( false );           pLine->SetGLLines( false );          //bottom left to bottom right         vLine1[0].10 = x_bottom_left;          vLine1[0].y = y_bottom_left;          vLine1[i].ten = x_bottom_left+(x_bottom_right-x_bottom_left);          vLine1[one].y = y_bottom_left;          //bottom left to height left         vLine2[0].x = x_top_left;          vLine2[0].y = y_top_left;         vLine2[ane].x = x_top_left;          vLine2[i].y = y_top_left+(y_bottom_left-y_top_left);          //bottom right to top right         vLine3[0].ten = x_top_right;          vLine3[0].y = y_top_right;          vLine3[1].x = x_top_right;          vLine3[one].y = y_top_right+(y_bottom_right-y_top_right);          //top left to summit right         vLine4[0].10 = x_top_left;          vLine4[0].y = y_top_left;         vLine4[1].x = x_top_left+(x_top_right-x_top_left);          vLine4[i].y = y_top_left;          //from top left to peak left forward         vLine5[0].10 = x_top_left;          vLine5[0].y = y_top_left;         vLine5[1].ten = x_top_left+(x_forward_top_left-x_top_left);         vLine5[i].y = y_top_left+(y_forward_top_left-y_top_left);          //from bottom left to bottom left forward         vLine6[0].x = x_bottom_left;          vLine6[0].y = y_bottom_left;         vLine6[1].x = x_bottom_left+(x_forward_bottom_left-x_bottom_left);//         vLine6[1].y = y_bottom_left+(y_forward_bottom_left-y_bottom_left);//          //from lesser right to lesser right frontward         vLine7[0].x = x_bottom_right;          vLine7[0].y = y_bottom_right;         vLine7[1].x = x_bottom_right+(x_forward_bottom_right-x_bottom_right);//         vLine7[1].y = y_bottom_right+(y_forward_bottom_right-y_bottom_right);//          //from top right to top right frontwards         vLine8[0].x = x_top_right;          vLine8[0].y = y_top_right;         vLine8[1].x = x_top_right+(x_forward_top_right-x_top_right);//         vLine8[1].y = y_top_right+(y_forward_top_right-y_top_right);//          //lesser left frontwards to bottom correct forrard         vLine9[0].10 = x_forward_bottom_left;          vLine9[0].y = y_forward_bottom_left;          vLine9[one].x = x_forward_bottom_left+(x_forward_bottom_right-x_forward_bottom_left);          vLine9[i].y = y_forward_bottom_left;          //bottom left forward to top left forward         vLine10[0].x = x_forward_top_left;          vLine10[0].y = y_forward_top_left;         vLine10[1].x = x_forward_top_left;          vLine10[ane].y = y_forward_top_left+(y_forward_bottom_left-y_forward_top_left);          //lesser correct frontwards to top correct forrard         vLine11[0].ten = x_forward_top_right;          vLine11[0].y = y_forward_top_right;          vLine11[ane].x = x_forward_top_right;          vLine11[ane].y = y_forward_top_right+(y_forward_bottom_right-y_forward_top_right);          //top left forward to pinnacle right forward         vLine12[0].x = x_forward_top_left;          vLine12[0].y = y_forward_top_left;         vLine12[1].x = x_forward_top_left+(x_forward_top_right-x_forward_top_left);          vLine12[1].y = y_forward_top_left;          pLine->Begin( );         pLine->Draw( vLine1, 2, D3DCOLOR_ARGB(a, r, one thousand, b ) );         pLine->Draw( vLine2, 2, D3DCOLOR_ARGB(a, r, one thousand, b ) );         pLine->Draw( vLine3, 2, D3DCOLOR_ARGB(a, r, yard, b ) );         pLine->Describe( vLine4, two, D3DCOLOR_ARGB(a, r, yard, b ) );         pLine->Draw( vLine5, two, D3DCOLOR_ARGB(a, r, thou, b ) );         pLine->Draw( vLine6, 2, D3DCOLOR_ARGB(a, r, g, b ) );         pLine->Describe( vLine7, two, D3DCOLOR_ARGB(a, r, g, b ) );         pLine->Draw( vLine8, 2, D3DCOLOR_ARGB(a, r, thousand, b ) );         pLine->Draw( vLine9, two, D3DCOLOR_ARGB(a, r, g, b ) );         pLine->Draw( vLine10, ii, D3DCOLOR_ARGB(a, r, g, b ) );         pLine->Draw( vLine11, two, D3DCOLOR_ARGB(a, r, g, b ) );         pLine->Depict( vLine12, 2, D3DCOLOR_ARGB(a, r, g, b ) );         pLine->End( );     } }  //following you put in endscene for case: D3DXCreateLine(d3dDevice, &pLine ); //Create line (put that for example in endscene or whatever y'all hooked  //and last but not to the lowest degree lets call our office: Draw3DBox( /*all parameters for example basic*/ );

    Of cause its possible to use Vectors on that function simply i tried to go along it as uncomplicated equally i could.
    It shouldnt be a problem to rewrite it cause i hope the function and a grasp of c++ is at paw.

    In the example there are questions, reply right here,
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    Old 19th March 2008, 09:37 PM #ii

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    Nice job mate, Not much of a fan of D3D Myself, simply looks good.

    +Rep.

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    Old 19th March 2008, 09:44 PM #iii

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    thanks for shareing this ima give information technology ago

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    Old 20th March 2008, 03:25 PM #4

    MountedMG

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    Jep i try to give something dorsum of what i learned down here. One thing. Atm i give over the Basic for the Box. (Foots, Head, etc) But of cause information technology shakes if the enemy walk. Take anybody ideas how i could solve that? Of cause i want it to resize as farer the enemy is. Simply i try to avoid that shaking if the enemy walk. Maybe somebody has an idea which could help me alot =)

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    Old 20th March 2008, 11:20 PM #5

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    tried it out it works peachy itll be a slap-up addition to my non exsistent esp.

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    Old 21st March 2008, 01:24 AM #6

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    Overnice that you like it Which parameters you give to the function to stop shaking (like if you use foot for the bottom parts)

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    Old 21st March 2008, 01:39 AM #7

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    tried it out information technology works cracking itll be a great addition to my non exsistent esp.

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    Old 21st March 2008, 03:41 PM #8

    sycore

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    what points do u guys have i cant seem to get it to work

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    Old 21st March 2008, 04:34 PM #9

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    Which points you have already? Use bones or something. At that place is a Eradicator source somewhere in the download section. That ane uses bones aswell, use that every bit a tip.

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